nameserver
Offline 37.29.88.25:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 07:13 UTC, in 1d 7h. Every other Friday at 07:13 UTC · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 07:13 UTC1d 7h
- WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 3Fri 13 Nov, 07:13 UTC15d 7h
- WPT 4Fri 27 Nov, 07:13 UTC29d 7h
- WPT 5Thu 3 Dec, 19:00 UTC35d 18hFW
- WPT 6Fri 11 Dec, 07:13 UTC43d 7h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC12d ago | 3 | – | running | 0 |
| Fri 2 Oct, 06:22 UTC26d ago | 3 | halved by day 3 | 14 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 250/275
- 183/200
- 35/250
- 17/250
- 45/100
- 53/200
Quick answers
from the figures on this pageWipe schedule
What happens on nameserver when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 17 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
When does nameserver wipe?
The wipe rhythm of nameserver is every other Friday at 07:13 UTC. On Friday 30 October at 07:13 UTC its next wipe is due. 12 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,311 on seven-day player hours, top 70% of all ranked servers.
What is the population on nameserver?
Status for nameserver: offline. Last seen 9 days 13 hours ago.
Operator and location
Where does nameserver sit?
No region comes from nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.29.88.25:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 167781 on Windows is the build nameserver runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on nameserver, and is it online?
nameserver reports offline. The last reading came 9 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is nameserver on?
Procedural map on nameserver, made by the game's generator.
How to join
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 37.29.88.25:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.