RUST METRICSFlight deck · live data
Data live Servers11,802 Players77,039 Populated3,777 Fresh wipes 3 h111 Scan5 min
‹ All servers37.29.88.24:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 37.29.88.24:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 70%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep6 Oct15 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:13 UTC12d ago – – running 0
Wed 14 Oct, 00:16 UTC14d ago 1 – 2.3 days 0
Fri 2 Oct, 06:22 UTC26d ago 0 – 11.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on nameserver when wipe day comes?

At their busiest, its recent wipes drew 0 players on average.

When does nameserver wipe?

No next wipe can be predicted for nameserver, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 13 hours ago.

Tag meanings

How should you read the tags on nameserver?

Tags published by nameserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show nameserver?

On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does nameserver sit in the rankings?

Player hours over seven days put nameserver at #15,338, in the top 70% of all ranked servers.

What is the population on nameserver?

Reading for nameserver: offline at this moment; last seen 8 days 16 hours ago.

Server

What location is nameserver hosted in?

No region comes from nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.29.88.24:28015.

What Rust version is nameserver on?

Reading: nameserver, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on nameserver, and is it online?

Check: connection. nameserver is offline at this moment. Last contact was 8 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.

Settings and map

How is nameserver configured, and what rules are in force?

No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is nameserver on?

Procedural map on nameserver, made by the game's generator.

Join

What do you do to join nameserver?

Press F1 in Rust and enter client.connect 37.29.88.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.