RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 8m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 86,126–109,657 · memory 1,807 MBUptime
4 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC21d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC24d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 154/200
- 15/250
- 15/250
- 16/100
- 74/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RedLava.World | Rust?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 20 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does RedLava.World | Rust follow?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 19 hours ago.
Lists and filters
Which tags does RedLava.World | Rust carry, and what do they mean?
Tags published by RedLava.World | Rust, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RedLava.World | Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RedLava.World | Rust: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does RedLava.World | Rust sit in the rankings?
Top 41% of all ranked servers: RedLava.World | Rust takes #9,192 on seven-day player hours and #2,197 in Europe.
How full does RedLava.World | Rust get?
Current headcount on RedLava.World | Rust: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.
Server details
Which location does RedLava.World | Rust run from?
Its EU tag places RedLava.World | Rust in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 37.221.93.134:29015.
What Rust version is RedLava.World | Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build RedLava.World | Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RedLava.World | Rust?
Check: fps. Average 36 server fps over the last 48 hours, low of 19. Within range. Peak entity count: 109,657. Buildings, deployables and all else included. Check: memory. Peak use was 2,645 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RedLava.World | Rust, and is it online now?
Check: connection. RedLava.World | Rust is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RedLava.World | Rust?
Reading the name gives no gather rate for RedLava.World | Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is RedLava.World | Rust on?
Size 4,000 and seed 1337: the game generates the procedural map on RedLava.World | Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to RedLava.World | Rust?
Press F1 in Rust and enter client.connect 37.221.93.134:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rust.redlava.world/rust is where its website sits.