RUST METRICSFlight deck · live data
Data live Servers11,622 Players33,162 Populated2,812 Fresh wipes 3 h74 Scan5 min
‹ All servers37.221.93.134:29015
Online Full Queue Fresh wipe Wipe due No query

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 8m ago

vanilla
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 43 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,553 ×1000

Entities

48 h range 86,126–109,657 · memory 1,807 MB
1239 ET SINCE RESTART 04:00

Uptime

4 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,192top 41% · #2197 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory1,807MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75107:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC21d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RedLava.World | Rust?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 20 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does RedLava.World | Rust follow?

No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 19 hours ago.

Lists and filters

Which tags does RedLava.World | Rust carry, and what do they mean?

Tags published by RedLava.World | Rust, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RedLava.World | Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RedLava.World | Rust: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does RedLava.World | Rust sit in the rankings?

Top 41% of all ranked servers: RedLava.World | Rust takes #9,192 on seven-day player hours and #2,197 in Europe.

How full does RedLava.World | Rust get?

Current headcount on RedLava.World | Rust: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.

Server details

Which location does RedLava.World | Rust run from?

Its EU tag places RedLava.World | Rust in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 37.221.93.134:29015.

What Rust version is RedLava.World | Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build RedLava.World | Rust runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for RedLava.World | Rust?

Check: fps. Average 36 server fps over the last 48 hours, low of 19. Within range. Peak entity count: 109,657. Buildings, deployables and all else included. Check: memory. Peak use was 2,645 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RedLava.World | Rust, and is it online now?

Check: connection. RedLava.World | Rust is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RedLava.World | Rust?

Reading the name gives no gather rate for RedLava.World | Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is RedLava.World | Rust on?

Size 4,000 and seed 1337: the game generates the procedural map on RedLava.World | Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to RedLava.World | Rust?

Press F1 in Rust and enter client.connect 37.221.93.134:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rust.redlava.world/rust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.