RUST METRICSFlight deck · live data
Data live Servers11,837 Players81,308 Populated3,746 Fresh wipes 3 h263 Scan5 min
‹ All servers37.221.76.139:28020
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 37.221.76.139:28020 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 1 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,450 ×1000

Entities

48 h range 45,277–47,704 · memory 2,153 MB
1239 ET SINCE RESTART 4D 05H

Uptime

4 days 5 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory2,153MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 02:23 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Rust Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does A Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 12 hours ago.

Lists and filters

How should you read the tags on A Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from A Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

These Rust Metrics lists carry A Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does A Rust Server hold among Rust servers?

Player hours over seven days put A Rust Server at #15,335, in the top 69% of all ranked servers.

How full does A Rust Server get?

0 of 100 slots are filled on A Rust Server right now. Check: player average. 0 over the last seven days.

Server

Where does A Rust Server sit?

No region comes from A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.221.76.139:28020.

What Rust version is A Rust Server on?

Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Rust Server?

Check: fps. Average 43 server fps over the last 48 hours, low of 1. Within range. Reading: 47,704 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,153 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Rust Server, and is it online?

Check: connection. A Rust Server is online at this moment. By its reported uptime, the last restart was roughly 4 days 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

How is A Rust Server configured, and what rules are in force?

Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Rust Server?

Check: map. Procedural, size 3,000, seed 1, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto A Rust Server?

Press F1 in Rust and enter client.connect 37.221.76.139:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.