nameserver
Offline 37.214.70.75:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 605/675
- 377/525
- 47/250
- 35/250
- 137/200
- 160/300
Quick answers
from the figures on this pageWipe schedule
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #15,210, in the top 70% of all ranked servers.
What player count does nameserver carry?
Status for nameserver: offline. Last seen 11 days 4 hours ago.
Server
Which location does nameserver run from?
No region tag on nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.214.70.75:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.
How reliable is nameserver, and is it online now?
nameserver reports offline. The last reading came 11 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on nameserver?
No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
How to join
What do you do to join nameserver?
Press F1 in Rust and enter client.connect 37.214.70.75:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.