ServerName
Offline 37.213.13.48:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 16:58 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 157/200
- 27/250
- 14/250
- 31/100
- 43/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerName?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
When does ServerName wipe?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 6 hours ago.
Tags
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #13,003 on seven-day player hours, top 59% of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 10 days 6 hours ago.
Operator and location
Which location does ServerName run from?
Reading: location. ServerName gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 37.213.13.48:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is offline at this moment. Last contact was 10 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is ServerName on?
Procedural map on ServerName, made by the game's generator.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 37.213.13.48:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.