GFTS#1
Offline 37.212.26.13:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 176/250
- 125/200
- 19/250
- 14/250
- 18/100
- 23/200
Quick answers
from the figures on this pageWipe timing
When does GFTS#1 wipe?
Its rhythm cannot be told from the wipes of GFTS#1 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 9 hours ago.
Tag meanings
Which tags does GFTS#1 carry, and what do they mean?
These are the tags GFTS#1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does GFTS#1 appear in Rust Metrics lists and filters?
On Rust Metrics, GFTS#1 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does GFTS#1 sit in the rankings?
Ranking for GFTS#1: #13,917 on seven-day player hours, top 61% of all ranked servers.
What player count does GFTS#1 carry?
Reading for GFTS#1: offline at this moment; last seen 25 days 9 hours ago.
Server details
Where does GFTS#1 sit?
Reading: location. GFTS#1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.212.26.13:28015.
What Rust version is GFTS#1 on?
Rust network protocol 2634 and build 166652 on Windows is the build GFTS#1 runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on GFTS#1, and is it online?
GFTS#1 reports offline. The last reading came 25 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What rules does GFTS#1 enforce, and what are its settings?
No gather rate appears in the name: GFTS#1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is GFTS#1 on?
The game generates a procedural map for GFTS#1.
Connection
How can you get onto GFTS#1?
Press F1 in Rust and enter client.connect 37.212.26.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.