GFTS#1
Offline 37.212.2.137:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 435/500
- 463/475
- 982/1000
- 58/100
- 982/1000
- 29/250
Quick answers
from the figures on this pageWipe timing
How often does GFTS#1 wipe, and when?
Its rhythm cannot be told from the wipes of GFTS#1 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.
Lists and filters
Which tags does GFTS#1 carry, and what do they mean?
These are the tags GFTS#1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show GFTS#1?
Rust Metrics lists featuring GFTS#1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does GFTS#1 sit in the rankings?
Player hours over seven days put GFTS#1 at #13,813, in the top 61% of all ranked servers.
What is the population on GFTS#1?
Status for GFTS#1: offline. Last seen 25 days ago.
Server details
What location is GFTS#1 hosted in?
No region tag on GFTS#1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.212.2.137:28015.
What Rust version is GFTS#1 on?
Rust network protocol 2634 and build 166652 on Windows is the build GFTS#1 runs. Matching protocol is required to join. Let Steam update your game.
How reliable is GFTS#1, and is it online now?
GFTS#1 reports offline. The last reading came 25 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on GFTS#1?
Check: gather rate. The name GFTS#1 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on GFTS#1?
The game generates a procedural map for GFTS#1.
Connection
How do you connect to GFTS#1?
To join: start Rust, press F1 and type client.connect 37.212.2.137:28015. Or press Launch Rust here and Steam opens the game and connects you.