Test
Offline 37.203.15.108:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:29 UTC13d ago | 1 | – | running | 0 |
| Wed 14 Oct, 10:49 UTC14d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 232/375
- 310/325
- 24/250
- 24/250
- 50/100
- 142/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Test?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Test follow?
Its rhythm cannot be told from the wipes of Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 17 hours ago the current world was made.
Lists and filters
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test?
Rust Metrics lists featuring Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Test sit in the rankings?
Player hours over seven days put Test at #12,868, in the top 60% of all ranked servers.
What is the population on Test?
Status for Test: offline. Last seen 13 days 17 hours ago.
Server details
Where does Test sit?
Reading: location. Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.203.15.108:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Reading: offline. Test last answered 13 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
What settings and rules apply on Test?
Check: gather rate. The name Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Join
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 37.203.15.108:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.