UODA
Offline 37.20.237.54:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:54 UTC24d ago | 1 | – | running | 0 |
| Fri 2 Oct, 07:59 UTC25d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 412/525
- 25/250
- 44/250
- 192/275
- 72/200
- 81/150
Quick answers
from the figures on this pageWipe timing
What happens on UODA when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does UODA follow?
To tell the rhythm of UODA, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on UODA?
Tags published by UODA, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does UODA appear in Rust Metrics lists and filters?
On Rust Metrics, UODA sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does UODA sit in the rankings?
Player hours over seven days put UODA at #15,546, in the top 68% of all ranked servers.
How full does UODA get?
UODA is not responding; status offline, last seen 24 days 14 hours ago.
Operator and location
Where does UODA sit?
No region comes from UODA. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.20.237.54:28015.
What Rust version is UODA on?
Rust network protocol 2634 and build 166652 on Windows is the build UODA runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on UODA, and is it online?
UODA reports offline. The last reading came 24 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
How is UODA configured, and what rules are in force?
Reading the name gives no gather rate for UODA. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on UODA?
The game generates a procedural map for UODA.
Connection
How can you get onto UODA?
Check: join. Open Rust, press F1, then enter client.connect 37.20.237.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.