UODA
Offline 37.20.195.42:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 21/250
- 13/100
- 30/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does UODA follow?
To tell the rhythm of UODA, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 19 hours ago the current world was made.
Tags
Which tags does UODA carry, and what do they mean?
These are the tags UODA publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does UODA appear in Rust Metrics lists and filters?
These Rust Metrics lists carry UODA: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does UODA sit in the rankings?
Ranking for UODA: #13,885 on seven-day player hours, top 61% of all ranked servers.
What player count does UODA carry?
Status for UODA: offline. Last seen 24 days 18 hours ago.
Operator and location
What location is UODA hosted in?
No region comes from UODA. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.20.195.42:28015.
What Rust version is UODA on?
Rust network protocol 2634 and build 166652 on Windows is the build UODA runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on UODA, and is it online?
Reading: offline. UODA last answered 24 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on UODA?
Check: gather rate. The name UODA does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on UODA?
Check: map. Procedural, generated by the game, on UODA.
How to join
How can you get onto UODA?
Check: join. Open Rust, press F1, then enter client.connect 37.20.195.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.