ServerName
Offline 37.143.108.22:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/250
- 137/200
- 14/250
- 22/250
- 13/100
- 54/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 19 hours ago.
Tags
Which tags does ServerName carry, and what do they mean?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #12,557 on seven-day player hours, top 56% of all ranked servers.
How full does ServerName get?
ServerName is not responding; status offline, last seen 36 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.
Server details
Which location does ServerName run from?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.143.108.22:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is offline at this moment. Last contact was 36 hours ago. Reading: 3% uptime over the last 6 full days. It was up 4 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
How to join
How can you get onto ServerName?
Check: join. Open Rust, press F1, then enter client.connect 37.143.108.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.