RUST METRICSFlight deck · live data
Data live Servers11,618 Players32,056 Populated2,785 Fresh wipes 3 h68 Scan5 min
‹ All servers37.114.51.97:25690
Offline Full Queue Fresh wipe Wipe due No query

Rust · Astrol Nodes

Offline 37.114.51.97:25690 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,953top 72%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep29 Sep1 Oct2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:25 UTC32d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust · Astrol Nodes when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

When does Rust · Astrol Nodes wipe?

Its rhythm cannot be told from the wipes of Rust · Astrol Nodes on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 15 hours ago.

Tag meanings

How should you read the tags on Rust · Astrol Nodes?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Rust · Astrol Nodes. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust · Astrol Nodes appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust · Astrol Nodes: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust · Astrol Nodes hold among Rust servers?

Ranking for Rust · Astrol Nodes: #16,953 on seven-day player hours, top 72% of all ranked servers.

How full does Rust · Astrol Nodes get?

Reading for Rust · Astrol Nodes: offline at this moment; last seen 31 days 19 hours ago.

Server

Which location does Rust · Astrol Nodes run from?

No region tag on Rust · Astrol Nodes. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.114.51.97:25690.

What Rust version is Rust · Astrol Nodes on?

Reading: Rust · Astrol Nodes, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust · Astrol Nodes, and is it online now?

Rust · Astrol Nodes reports offline. The last reading came 31 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.

Settings and map

What rules does Rust · Astrol Nodes enforce, and what are its settings?

No gather rate appears in the name: Rust · Astrol Nodes. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust · Astrol Nodes?

Size 4,000 and seed 3: the game generates the procedural map on Rust · Astrol Nodes from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Rust · Astrol Nodes?

Press F1 in Rust and enter client.connect 37.114.51.97:25690. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://astrolnodes.net/es is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.