Local Rust
Offline 37.114.42.32:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 368/400
- 328/350
- 34/250
- 34/250
- 48/100
- 166/200
Quick answers
from the figures on this pageReset cycle
How often does Local Rust wipe, and when?
The rhythm of Local Rust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 18 hours ago.
Tag meanings
Which tags does Local Rust carry, and what do they mean?
Tags published by Local Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Local Rust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local Rust hold among Rust servers?
Player hours over seven days put Local Rust at #15,419, in the top – of all ranked servers.
What player count does Local Rust carry?
Reading for Local Rust: offline at this moment; last seen 43 days 14 hours ago.
Server
Which location does Local Rust run from?
Reading: location. Local Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.114.42.32:28015.
What Rust version is Local Rust on?
Rust network protocol 2633 and build 163794 on Linux is the build Local Rust runs. Matching protocol is required to join. Let Steam update your game.
Is Local Rust up, and how often does it stay up?
Local Rust reports offline. The last reading came 43 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Local Rust?
Reading the name gives no gather rate for Local Rust. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Rust?
Procedural map on Local Rust, made by the game's generator.
How to join
How can you get onto Local Rust?
To join: start Rust, press F1 and type client.connect 37.114.42.32:28015. Or press Launch Rust here and Steam opens the game and connects you.