RUST METRICSFlight deck · live data
Data live Servers11,594 Players33,825 Populated2,852 Fresh wipes 3 h65 Scan5 min
‹ All servers37.10.124.23:10100
Online Full Queue Fresh wipe Wipe due No query

Dashbeck Doomsday

Online 37.10.124.23:10100 checked 7m ago

COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,987 ×1000

Entities

48 h range 58,048–66,520 · memory 1,782 MB
1239 ET SINCE RESTART 12:09

Uptime

12 h 9 min since its last restart, at the last reading
7-day average0peak –
Rank#15,423top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory1,782MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Dashbeck Doomsday wipe?

To tell the rhythm of Dashbeck Doomsday, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 11 hours ago.

Tags

How should you read the tags on Dashbeck Doomsday?

These are the tags Dashbeck Doomsday publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Dashbeck Doomsday appear in Rust Metrics lists and filters?

On Rust Metrics, Dashbeck Doomsday sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Dashbeck Doomsday hold among Rust servers?

Player hours over seven days put Dashbeck Doomsday at #15,423, in the top 69% of all ranked servers.

How full does Dashbeck Doomsday get?

Current headcount on Dashbeck Doomsday: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server details

What location is Dashbeck Doomsday hosted in?

No region tag on Dashbeck Doomsday. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.10.124.23:10100.

What Rust version is Dashbeck Doomsday on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Dashbeck Doomsday. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Dashbeck Doomsday?

Over the last 48 hours the average was 13 server fps; the floor was 10. Reading: 66,520 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,949 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Dashbeck Doomsday, and is it online now?

Check: connection. Dashbeck Doomsday is online at this moment. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Rules and settings

How is Dashbeck Doomsday configured, and what rules are in force?

Reading the name gives no gather rate for Dashbeck Doomsday. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Dashbeck Doomsday on?

From seed 6738, the game generates the procedural map on Dashbeck Doomsday. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Dashbeck Doomsday?

Check: join. Open Rust, press F1, then enter client.connect 37.10.124.23:10100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.