Name
Offline 36.238.132.106:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 822/850
- 51/250
- 129/250
- 463/525
- 284/350
- 213/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does Name follow?
Its rhythm cannot be told from the wipes of Name on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days ago.
Lists and filters
How should you read the tags on Name?
Tags published by Name, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name sit in the rankings?
Ranking for Name: #14,082 on seven-day player hours, top – of all ranked servers.
How full does Name get?
Status for Name: offline. Last seen 42 days 7 hours ago.
Server details
Which location does Name run from?
No region comes from Name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 36.238.132.106:28015.
What Rust version is Name on?
Rust network protocol 2633 and build 163794 on Windows is the build Name runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Name, and is it online now?
Reading: offline. Name last answered 42 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
What settings and rules apply on Name?
Check: gather rate. The name Name does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Name?
The game generates a procedural map for Name.
Connection
How can you get onto Name?
To join: start Rust, press F1 and type client.connect 36.238.132.106:28015. Or press Launch Rust here and Steam opens the game and connects you.