RUST METRICSFlight deck · live data
Data live Servers11,699 Players38,680 Populated2,939 Fresh wipes 3 h94 Scan5 min
‹ All servers36.13.136.190:28115
Offline Full Queue Fresh wipe Wipe due No query

dc-mutsu Rust Staging

Offline 36.13.136.190:28115 checked 14h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#5,586top 25%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0012:0020:0021:0010:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:59 UTC12d ago 1 – running 1
Thu 24 Sep, 20:52 UTC34d ago 1 held half 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on dc-mutsu Rust Staging?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does dc-mutsu Rust Staging follow?

Its rhythm cannot be told from the wipes of dc-mutsu Rust Staging on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 13 hours ago.

Lists and filters

How should you read the tags on dc-mutsu Rust Staging?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168255 (Build): Game build reading: 168255; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from dc-mutsu Rust Staging. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does dc-mutsu Rust Staging appear in Rust Metrics lists and filters?

These Rust Metrics lists carry dc-mutsu Rust Staging: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does dc-mutsu Rust Staging sit in the rankings?

Ranking for dc-mutsu Rust Staging: #5,586 on seven-day player hours, top 25% of all ranked servers.

What player count does dc-mutsu Rust Staging carry?

dc-mutsu Rust Staging is not responding; status offline, last seen 14 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.

Operator and location

Which location does dc-mutsu Rust Staging run from?

No region tag on dc-mutsu Rust Staging. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 36.13.136.190:28115.

What Rust version is dc-mutsu Rust Staging on?

Rust network protocol 2635 and build 168255 on Linux is the build dc-mutsu Rust Staging runs. To get in, your game needs the same protocol; Steam applies the update.

Is dc-mutsu Rust Staging up, and how often does it stay up?

Reading: offline. dc-mutsu Rust Staging last answered 14 hours ago. Reading: 21% uptime over the last 7 full days. It was up 35 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is dc-mutsu Rust Staging configured, and what rules are in force?

Reading the name gives no gather rate for dc-mutsu Rust Staging. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on dc-mutsu Rust Staging?

The game generates a procedural map for dc-mutsu Rust Staging.

Connection

How can you get onto dc-mutsu Rust Staging?

To join: start Rust, press F1 and type client.connect 36.13.136.190:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168255,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168255
Build Game build reading: 168255.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.