RUST METRICSFlight deck · live data
Data live Servers11,801 Players73,164 Populated3,682 Fresh wipes 3 h113 Scan5 min
‹ All servers35.129.175.84:28015
Offline Full Queue Fresh wipe Wipe due No query

Test server

Offline 35.129.175.84:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,548top 52%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Test server follow?

The rhythm of Test server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 7 hours ago.

Lists and filters

How should you read the tags on Test server?

These are the tags Test server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Test server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Test server hold among Rust servers?

Player hours over seven days put Test server at #11,548, in the top 52% of all ranked servers.

What is the population on Test server?

Test server is not responding; status offline, last seen 6 days 22 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Which location does Test server run from?

No region tag on Test server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 35.129.175.84:28015.

What Rust version is Test server on?

Rust network protocol 2634 and build 167781 on Windows is the build Test server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Test server, and is it online?

Reading: offline. Test server last answered 6 days 22 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What rules does Test server enforce, and what are its settings?

No gather rate appears in the name: Test server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Test server on?

Procedural map on Test server, made by the game's generator.

Join

How can you get onto Test server?

Check: join. Open Rust, press F1, then enter client.connect 35.129.175.84:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.