auto-dump
Offline 34.9.230.225:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 110/250
- 130/200
- 482/575
- 32/100
- 554/650
- 455/525
Quick answers
from the figures on this pageReset cycle
What wipe timing does auto-dump follow?
Its rhythm cannot be told from the wipes of auto-dump on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 46 days 19 hours ago the current world was made.
Tags
Which tags does auto-dump carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from auto-dump. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does auto-dump appear in Rust Metrics lists and filters?
On Rust Metrics, auto-dump sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does auto-dump hold among Rust servers?
Ranking for auto-dump: #15,456 on seven-day player hours, top – of all ranked servers.
What player count does auto-dump carry?
auto-dump is not responding; status offline, last seen 40 days 22 hours ago.
Server details
Where does auto-dump sit?
Reading: location. auto-dump gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 34.9.230.225:28015.
What Rust version is auto-dump on?
Reading: auto-dump, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is auto-dump, and is it online now?
auto-dump reports offline. The last reading came 40 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on auto-dump?
No gather rate appears in the name: auto-dump. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is auto-dump on?
Procedural map on auto-dump, made by the game's generator.
Join
How can you get onto auto-dump?
Check: join. Open Rust, press F1, then enter client.connect 34.9.230.225:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.