auto-dump
Offline 34.70.45.168:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 440/525
- 25/250
- 45/250
- 201/275
- 76/200
- 88/150
Quick answers
from the figures on this pageReset cycle
When does auto-dump wipe?
To tell the rhythm of auto-dump, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on auto-dump?
Tags published by auto-dump, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show auto-dump?
Rust Metrics lists featuring auto-dump: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does auto-dump hold among Rust servers?
Player hours over seven days put auto-dump at #14,268, in the top – of all ranked servers.
What player count does auto-dump carry?
auto-dump is not responding; status offline, last seen 44 days 8 hours ago.
Operator and location
Which location does auto-dump run from?
No region comes from auto-dump. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 34.70.45.168:28015.
What Rust version is auto-dump on?
Reading: auto-dump, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is auto-dump, and is it online now?
Reading: offline. auto-dump last answered 44 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on auto-dump?
No gather rate appears in the name: auto-dump. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on auto-dump?
Procedural map on auto-dump, made by the game's generator.
How to join
What do you do to join auto-dump?
Press F1 in Rust and enter client.connect 34.70.45.168:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.