auto-dump
Offline 34.70.173.184:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/250
- 119/200
- 19/250
- 15/250
- 18/100
- 25/200
Quick answers
from the figures on this pageWipe timing
How often does auto-dump wipe, and when?
Its rhythm cannot be told from the wipes of auto-dump on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 21 hours ago.
Lists and filters
How should you read the tags on auto-dump?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from auto-dump. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does auto-dump appear in Rust Metrics lists and filters?
Rust Metrics lists featuring auto-dump: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What player count does auto-dump carry?
Status for auto-dump: offline. Last seen 45 days 21 hours ago.
Operator and location
Where does auto-dump sit?
Reading: location. auto-dump gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 34.70.173.184:28015.
What Rust version is auto-dump on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by auto-dump. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is auto-dump, and is it online now?
Check: connection. auto-dump is offline at this moment. Last contact was 45 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does auto-dump enforce, and what are its settings?
Reading the name gives no gather rate for auto-dump. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on auto-dump?
Procedural map on auto-dump, made by the game's generator.
Join
What do you do to join auto-dump?
Check: join. Open Rust, press F1, then enter client.connect 34.70.173.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.