RUST METRICSFlight deck · live data
Data live Servers11,750 Players60,289 Populated3,494 Fresh wipes 3 h127 Scan5 min
‹ All servers34.155.3.231:28015
Offline Full Queue Fresh wipe Wipe due No query

Private Test Server

Offline 34.155.3.231:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 1 /3

Players now

33% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,502top 68%
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Private Test Server follow?

Its rhythm cannot be told from the wipes of Private Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 69 days 2 hours ago.

Tag meanings

Which tags does Private Test Server carry, and what do they mean?

These are the tags Private Test Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Private Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Private Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Private Test Server sit in the rankings?

Ranking for Private Test Server: #15,502 on seven-day player hours, top 68% of all ranked servers.

What player count does Private Test Server carry?

Reading for Private Test Server: offline at this moment; last seen 36 days 4 hours ago.

Server details

Where does Private Test Server sit?

No region tag on Private Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 34.155.3.231:28015.

What Rust version is Private Test Server on?

Reading: Private Test Server, Rust network protocol 2632 and build 161125, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Private Test Server, and is it online now?

Private Test Server reports offline. The last reading came 36 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Settings and map

What rules does Private Test Server enforce, and what are its settings?

Reading the name gives no gather rate for Private Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Private Test Server?

Size 3,000 and seed 1042791909: the game generates the procedural map on Private Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Private Test Server?

Press F1 in Rust and enter client.connect 34.155.3.231:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2632,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build The server runs game build 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.