Rusty
Offline 31.94.62.238:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 409/375
- 49/250
- 37/250
- 55/100
- 152/200
Quick answers
from the figures on this pageWipe timing
How often does Rusty wipe, and when?
To tell the rhythm of Rusty, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 20 hours ago.
Tags
Which tags does Rusty carry, and what do they mean?
These are the tags Rusty publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rusty appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rusty: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Rusty sit in the rankings?
Ranking for Rusty: #13,305 on seven-day player hours, top – of all ranked servers.
How full does Rusty get?
Status for Rusty: offline. Last seen 38 days 20 hours ago.
Server details
Which location does Rusty run from?
No region tag on Rusty. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.94.62.238:28015.
What Rust version is Rusty on?
Rust network protocol 2633 and build 163794 on Windows is the build Rusty runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Rusty, and is it online now?
Check: connection. Rusty is offline at this moment. Last contact was 38 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is Rusty configured, and what rules are in force?
Reading the name gives no gather rate for Rusty. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Rusty?
Check: map. Procedural, generated by the game, on Rusty.
Connection
What do you do to join Rusty?
To join: start Rust, press F1 and type client.connect 31.94.62.238:28015. Or press Launch Rust here and Steam opens the game and connects you.