Rusty
Offline 31.94.29.130:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/275
- 316/350
- 771/1000
- 47/100
- 894/950
- 744/800
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rusty follow?
Its rhythm cannot be told from the wipes of Rusty on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 47 days 5 hours ago the current world was made.
Tag meanings
Which tags does Rusty carry, and what do they mean?
Tags published by Rusty, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rusty appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rusty: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rusty sit in the rankings?
Player hours over seven days put Rusty at #13,499, in the top – of all ranked servers.
What is the population on Rusty?
Status for Rusty: offline. Last seen 45 days 21 hours ago.
Server
What location is Rusty hosted in?
Reading: location. Rusty gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.94.29.130:28015.
What Rust version is Rusty on?
Reading: Rusty, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Rusty up, and how often does it stay up?
Check: connection. Rusty is offline at this moment. Last contact was 45 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Rusty configured, and what rules are in force?
Check: gather rate. The name Rusty does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Rusty?
The game generates a procedural map for Rusty.
How to join
How can you get onto Rusty?
To join: start Rust, press F1 and type client.connect 31.94.29.130:28015. Or press Launch Rust here and Steam opens the game and connects you.