RUST METRICSFlight deck · live data
Data live Servers11,841 Players77,907 Populated3,836 Fresh wipes 3 h159 Scan5 min
‹ All servers31.70.90.35:28015
Online Full Queue Fresh wipe Wipe due No query

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 97,000 ×1000

Entities

48 h range 97,000–118,000 · memory 1,401 MB
1239 ET SINCE RESTART 00:00

Uptime

0 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,262top 64%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Memory1,401MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0015:0000:0008:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608022:0007:0015:0000:0008:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC2h ago – – running 0
Tue 20 Oct, 13:29 UTC7d ago 0 – – 0
Thu 24 Sep, 18:26 UTC33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on DutchRust Staging Test Server?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does DutchRust Staging Test Server follow?

There is no next wipe to predict: DutchRust Staging Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 hours ago.

Lists and filters

Which tags does DutchRust Staging Test Server carry, and what do they mean?

Tags published by DutchRust Staging Test Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169399 (Build): The server runs game build 169399; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does DutchRust Staging Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, DutchRust Staging Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does DutchRust Staging Test Server hold among Rust servers?

Player hours over seven days put DutchRust Staging Test Server at #14,262, in the top 64% of all ranked servers.

How full does DutchRust Staging Test Server get?

Current headcount on DutchRust Staging Test Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 19:00 UTC, 0 players on average.

Server details

Where does DutchRust Staging Test Server sit?

No region tag on DutchRust Staging Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.70.90.35:28015.

What Rust version is DutchRust Staging Test Server on?

Reading: DutchRust Staging Test Server, Rust network protocol 2635 and build 169399, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does DutchRust Staging Test Server perform?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Check: entities. The peak was 118,000, counting buildings, deployables and the rest of the world. Reading: 2,177 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is DutchRust Staging Test Server, and is it online now?

Check: connection. DutchRust Staging Test Server is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on DutchRust Staging Test Server?

No gather rate appears in the name: DutchRust Staging Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is DutchRust Staging Test Server on?

From seed 1216243222, the game generates the procedural map on DutchRust Staging Test Server. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto DutchRust Staging Test Server?

Press F1 in Rust and enter client.connect 31.70.90.35:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://dutchrustserver.nl.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs169399
Build The server runs game build 169399.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.