DutchRust Staging Test Server
Online 31.70.90.35:28015 checked 8m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 97,000–118,000 · memory 1,401 MBUptime
0 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:40 UTC2h ago | – | – | running | 0 |
| Tue 20 Oct, 13:29 UTC7d ago | 0 | – | – | 0 |
| Thu 24 Sep, 18:26 UTC33d ago | 1 | halved by day 1 | 25.8 days | 0 |
| Wed 16 Sep, 15:12 UTC41d ago | 1 | halved by day 1 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 675/750
- 50/250
- 84/250
- 370/450
- 184/250
- 170/250
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on DutchRust Staging Test Server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does DutchRust Staging Test Server follow?
There is no next wipe to predict: DutchRust Staging Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 hours ago.
Lists and filters
Which tags does DutchRust Staging Test Server carry, and what do they mean?
Tags published by DutchRust Staging Test Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169399 (Build): The server runs game build 169399; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DutchRust Staging Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, DutchRust Staging Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does DutchRust Staging Test Server hold among Rust servers?
Player hours over seven days put DutchRust Staging Test Server at #14,262, in the top 64% of all ranked servers.
How full does DutchRust Staging Test Server get?
Current headcount on DutchRust Staging Test Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 19:00 UTC, 0 players on average.
Server details
Where does DutchRust Staging Test Server sit?
No region tag on DutchRust Staging Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.70.90.35:28015.
What Rust version is DutchRust Staging Test Server on?
Reading: DutchRust Staging Test Server, Rust network protocol 2635 and build 169399, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does DutchRust Staging Test Server perform?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Check: entities. The peak was 118,000, counting buildings, deployables and the rest of the world. Reading: 2,177 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is DutchRust Staging Test Server, and is it online now?
Check: connection. DutchRust Staging Test Server is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on DutchRust Staging Test Server?
No gather rate appears in the name: DutchRust Staging Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is DutchRust Staging Test Server on?
From seed 1216243222, the game generates the procedural map on DutchRust Staging Test Server. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto DutchRust Staging Test Server?
Press F1 in Rust and enter client.connect 31.70.90.35:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://dutchrustserver.nl.
