AdaptLab
Offline 31.58.219.14:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 288/325
- 377/425
- 930/1000
- 49/100
- 971/1000
- 774/800
Quick answers
from the figures on this pageReset cycle
What wipe timing does AdaptLab follow?
Its rhythm cannot be told from the wipes of AdaptLab on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 22 hours ago.
Lists and filters
Which tags does AdaptLab carry, and what do they mean?
These are the tags AdaptLab publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does AdaptLab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry AdaptLab: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does AdaptLab hold among Rust servers?
Player hours over seven days put AdaptLab at #15,443, in the top 71% of all ranked servers.
How full does AdaptLab get?
Reading for AdaptLab: offline at this moment; last seen 16 days 21 hours ago.
Operator and location
What location is AdaptLab hosted in?
No region tag on AdaptLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.58.219.14:28015.
What Rust version is AdaptLab on?
Reading: AdaptLab, Rust network protocol 2634 and build 167584, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on AdaptLab, and is it online?
Reading: offline. AdaptLab last answered 16 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
How is AdaptLab configured, and what rules are in force?
Check: gather rate. The name AdaptLab does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on AdaptLab?
Check: map. Procedural, size 1,000, seed 12345, generated by the game on AdaptLab. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join AdaptLab?
Press F1 in Rust and enter client.connect 31.58.219.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.