RUST METRICSFlight deck · live data
Data live Servers11,618 Players32,056 Populated2,785 Fresh wipes 3 h68 Scan5 min
‹ All servers31.43.214.148:28015
Offline Full Queue Fresh wipe Wipe due No query

My Staging Server

Offline 31.43.214.148:28015 checked 52m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,517top 52%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0002:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:01 UTC2h ago – – running 0
Mon 26 Oct, 16:38 UTC2d ago 1 – 2.4 days 0
Wed 14 Oct, 11:39 UTC14d ago 1 halved by day 3 12.2 days 0
Tue 13 Oct, 07:37 UTC15d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Staging Server?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3 it fell below half.

When does My Staging Server wipe?

There is no next wipe to predict: My Staging Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 hours ago.

Lists and filters

Which tags does My Staging Server carry, and what do they mean?

These are the tags My Staging Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169606 (Build): Game build reading: 169606; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show My Staging Server?

On Rust Metrics, My Staging Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does My Staging Server hold among Rust servers?

Player hours over seven days put My Staging Server at #11,517, in the top 52% of all ranked servers.

What player count does My Staging Server carry?

Reading for My Staging Server: offline at this moment; last seen 52 minutes ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Server

Which location does My Staging Server run from?

Reading: location. My Staging Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.43.214.148:28015.

What Rust version is My Staging Server on?

Reading: My Staging Server, Rust network protocol 2635 and build 169606, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on My Staging Server, and is it online?

Check: connection. My Staging Server is offline at this moment. Last contact was 52 minutes ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 12 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on My Staging Server?

Check: gather rate. The name My Staging Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is My Staging Server on?

Procedural map on My Staging Server, made by the game's generator.

Connection

How do you connect to My Staging Server?

Check: join. Open Rust, press F1, then enter client.connect 31.43.214.148:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169606,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169606
Build Game build reading: 169606.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.