ServerName
Offline 31.23.92.225:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:44 UTC21d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 324/375
- 217/250
- 35/250
- 31/250
- 57/100
- 73/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ServerName?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from ServerName. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerName?
These Rust Metrics lists carry ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #15,836, in the top 72% of all ranked servers.
What is the population on ServerName?
ServerName is not responding; status offline, last seen 20 days 6 hours ago.
Operator and location
Where does ServerName sit?
Reading: location. ServerName gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 31.23.92.225:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 20 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Map and rules
What settings and rules apply on ServerName?
Check: gather rate. The name ServerName does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
How to join
How can you get onto ServerName?
To join: start Rust, press F1 and type client.connect 31.23.92.225:28015. Or press Launch Rust here and Steam opens the game and connects you.