RUST METRICSFlight deck · live data
Data live Servers11,737 Players71,230 Populated3,632 Fresh wipes 3 h135 Scan5 min
‹ All servers31.223.92.78:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Local Dev

Offline 31.223.92.78:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Local Dev wipe, and when?

To tell the rhythm of Rust Local Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 21 hours ago the current world was made.

Lists and filters

Which tags does Rust Local Dev carry, and what do they mean?

These are the tags Rust Local Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Local Dev appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Local Dev sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Rust Local Dev sit in the rankings?

Ranking for Rust Local Dev: #15,423 on seven-day player hours, top 69% of all ranked servers.

What player count does Rust Local Dev carry?

Reading for Rust Local Dev: offline at this moment; last seen 2 days 20 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does Rust Local Dev run from?

No region tag on Rust Local Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.223.92.78:28015.

What Rust version is Rust Local Dev on?

Reading: Rust Local Dev, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust Local Dev, and is it online now?

Reading: offline. Rust Local Dev last answered 2 days 20 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

What rules does Rust Local Dev enforce, and what are its settings?

No gather rate appears in the name: Rust Local Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Rust Local Dev on?

Check: map. Procedural, generated by the game, on Rust Local Dev.

Join

How can you get onto Rust Local Dev?

To join: start Rust, press F1 and type client.connect 31.223.92.78:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.