Rust Local Dev
Offline 31.223.92.78:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 657/700
- 422/475
- 38/250
- 56/250
- 224/200
- 118/150
Quick answers
from the figures on this pageWipe schedule
How often does Rust Local Dev wipe, and when?
To tell the rhythm of Rust Local Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 21 hours ago the current world was made.
Lists and filters
Which tags does Rust Local Dev carry, and what do they mean?
These are the tags Rust Local Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Local Dev appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Local Dev sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does Rust Local Dev sit in the rankings?
Ranking for Rust Local Dev: #15,423 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Local Dev carry?
Reading for Rust Local Dev: offline at this moment; last seen 2 days 20 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does Rust Local Dev run from?
No region tag on Rust Local Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.223.92.78:28015.
What Rust version is Rust Local Dev on?
Reading: Rust Local Dev, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Local Dev, and is it online now?
Reading: offline. Rust Local Dev last answered 2 days 20 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What rules does Rust Local Dev enforce, and what are its settings?
No gather rate appears in the name: Rust Local Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Rust Local Dev on?
Check: map. Procedural, generated by the game, on Rust Local Dev.
Join
How can you get onto Rust Local Dev?
To join: start Rust, press F1 and type client.connect 31.223.92.78:28015. Or press Launch Rust here and Steam opens the game and connects you.