RUST METRICSFlight deck · live data
Data live Servers11,691 Players50,606 Populated3,291 Fresh wipes 3 h135 Scan5 min
‹ All servers31.210.52.135:28015
Offline Full Queue Fresh wipe Wipe due No query

My Staging Test Server

Offline 31.210.52.135:28015 checked 29d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,577top 65%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep29 Sep2 Oct5 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 16:12 UTC33d ago 1 – running 0
Wed 23 Sep, 14:13 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Staging Test Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does My Staging Test Server wipe, and when?

The rhythm of My Staging Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 33 days 8 hours ago.

Lists and filters

How should you read the tags on My Staging Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs165654 (Build): Game build reading: 165654; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from My Staging Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Staging Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Staging Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does My Staging Test Server sit in the rankings?

Player hours over seven days put My Staging Test Server at #15,577, in the top 65% of all ranked servers.

What player count does My Staging Test Server carry?

Status for My Staging Test Server: offline. Last seen 29 days 10 hours ago.

Operator and location

What location is My Staging Test Server hosted in?

Reading: location. My Staging Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 31.210.52.135:28015.

What Rust version is My Staging Test Server on?

Rust network protocol 2634 and build 165654 on Windows is the build My Staging Test Server runs. Matching protocol is required to join. Let Steam update your game.

Is My Staging Test Server up, and how often does it stay up?

Check: connection. My Staging Test Server is offline at this moment. Last contact was 29 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on My Staging Test Server?

No gather rate appears in the name: My Staging Test Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is My Staging Test Server on?

Check: map. Procedural, generated by the game, on My Staging Test Server.

Connection

What do you do to join My Staging Test Server?

Press F1 in Rust and enter client.connect 31.210.52.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs165654,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs165654
Build Game build reading: 165654.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.