Local Test Server
Offline 31.209.158.29:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 325/300
- 22/250
- 19/250
- 201/200
- 97/200
- 30/100
Quick answers
from the figures on this pageWipe timing
When does Local Test Server wipe?
Its rhythm cannot be told from the wipes of Local Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 11 hours ago.
Tags
How should you read the tags on Local Test Server?
Tags published by Local Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Test Server?
These Rust Metrics lists carry Local Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local Test Server sit in the rankings?
Player hours over seven days put Local Test Server at #13,025, in the top 59% of all ranked servers.
What is the population on Local Test Server?
Status for Local Test Server: offline. Last seen 9 days 4 hours ago.
Server details
Which location does Local Test Server run from?
Reading: location. Local Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 31.209.158.29:28015.
What Rust version is Local Test Server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Local Test Server. Matching protocol is required to join. Let Steam update your game.
Is Local Test Server up, and how often does it stay up?
Local Test Server reports offline. The last reading came 9 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Settings and map
What rules does Local Test Server enforce, and what are its settings?
No gather rate appears in the name: Local Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local Test Server on?
Check: map. Procedural, generated by the game, on Local Test Server.
Join
How do you connect to Local Test Server?
Press F1 in Rust and enter client.connect 31.209.158.29:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.