Local protocol reference
Offline 31.208.58.48:28031 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:28 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/250
- 104/200
- 14/250
- 16/250
- 12/100
- 20/200
Quick answers
from the figures on this pageWipe schedule
What happens on Local protocol reference when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does Local protocol reference wipe?
To tell the rhythm of Local protocol reference, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 18 hours ago.
Tag meanings
How should you read the tags on Local protocol reference?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): The region field is empty from Local protocol reference. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local protocol reference?
On Rust Metrics, Local protocol reference sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local protocol reference sit in the rankings?
Player hours over seven days put Local protocol reference at #15,966, in the top 72% of all ranked servers.
What is the population on Local protocol reference?
Local protocol reference is not responding; status offline, last seen 21 days 18 hours ago.
Operator and location
What location is Local protocol reference hosted in?
No region comes from Local protocol reference. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.208.58.48:28031.
What Rust version is Local protocol reference on?
Rust network protocol 2634 and build 166652 on Linux is the build Local protocol reference runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local protocol reference, and is it online?
Check: connection. Local protocol reference is offline at this moment. Last contact was 21 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
How is Local protocol reference configured, and what rules are in force?
Reading the name gives no gather rate for Local protocol reference. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Local protocol reference?
Procedural map on Local protocol reference, made by the game's generator.
Join
How can you get onto Local protocol reference?
To join: start Rust, press F1 and type client.connect 31.208.58.48:28031. Or press Launch Rust here and Steam opens the game and connects you.