ServerName
Offline 31.173.242.248:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/525
- 380/450
- 49/250
- 49/250
- 54/100
- 167/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days 15 hours ago.
Tag meanings
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,015 on seven-day player hours, top – of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 44 days 21 hours ago.
Server details
What location is ServerName hosted in?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.173.242.248:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by ServerName. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 44 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on ServerName?
Check: gather rate. The name ServerName does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
How to join
How can you get onto ServerName?
Check: join. Open Rust, press F1, then enter client.connect 31.173.242.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.