RUST METRICSFlight deck · live data
Data live Servers11,721 Players48,587 Populated3,224 Fresh wipes 3 h110 Scan5 min
‹ All servers31.17.222.97:28015
Offline Full Queue Fresh wipe Wipe due No query

Stevie's Wonderworld

Offline 31.17.222.97:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 2 /5

Players now

40% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average2peak 3
Rank#8,734top 39%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 3 players
REC 1

Players

AveragePeak
0123418:0019:0020:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Stevie's Wonderworld wipe?

The rhythm of Stevie's Wonderworld's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 6 hours ago.

Tag meanings

How should you read the tags on Stevie's Wonderworld?

Tags published by Stevie's Wonderworld, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Stevie's Wonderworld appear in Rust Metrics lists and filters?

On Rust Metrics, Stevie's Wonderworld sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Stevie's Wonderworld sit in the rankings?

Ranking for Stevie's Wonderworld: #8,734 on seven-day player hours, top 39% of all ranked servers.

What player count does Stevie's Wonderworld carry?

Stevie's Wonderworld is not responding; status offline, last seen 27 hours ago. Seven-day check: 2 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.

Server details

Where does Stevie's Wonderworld sit?

No region tag on Stevie's Wonderworld. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.17.222.97:28015.

What Rust version is Stevie's Wonderworld on?

Reading: Stevie's Wonderworld, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Stevie's Wonderworld, and is it online now?

Check: connection. Stevie's Wonderworld is offline at this moment. Last contact was 27 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Rules and settings

How is Stevie's Wonderworld configured, and what rules are in force?

No gather rate appears in the name: Stevie's Wonderworld. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is Stevie's Wonderworld on?

Check: map. Procedural, generated by the game, on Stevie's Wonderworld.

Connection

How can you get onto Stevie's Wonderworld?

Check: join. Open Rust, press F1, then enter client.connect 31.17.222.97:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.