Stevie's Wonderworld
Offline 31.17.222.97:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 250/275
- 183/200
- 35/250
- 17/250
- 45/100
- 53/200
Quick answers
from the figures on this pageReset cycle
When does Stevie's Wonderworld wipe?
The rhythm of Stevie's Wonderworld's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 6 hours ago.
Tag meanings
How should you read the tags on Stevie's Wonderworld?
Tags published by Stevie's Wonderworld, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Stevie's Wonderworld appear in Rust Metrics lists and filters?
On Rust Metrics, Stevie's Wonderworld sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Stevie's Wonderworld sit in the rankings?
Ranking for Stevie's Wonderworld: #8,734 on seven-day player hours, top 39% of all ranked servers.
What player count does Stevie's Wonderworld carry?
Stevie's Wonderworld is not responding; status offline, last seen 27 hours ago. Seven-day check: 2 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.
Server details
Where does Stevie's Wonderworld sit?
No region tag on Stevie's Wonderworld. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.17.222.97:28015.
What Rust version is Stevie's Wonderworld on?
Reading: Stevie's Wonderworld, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Stevie's Wonderworld, and is it online now?
Check: connection. Stevie's Wonderworld is offline at this moment. Last contact was 27 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
How is Stevie's Wonderworld configured, and what rules are in force?
No gather rate appears in the name: Stevie's Wonderworld. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is Stevie's Wonderworld on?
Check: map. Procedural, generated by the game, on Stevie's Wonderworld.
Connection
How can you get onto Stevie's Wonderworld?
Check: join. Open Rust, press F1, then enter client.connect 31.17.222.97:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.