nameserver
Offline 31.134.189.233:28015 checked 21h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:00 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 133/200
- 15/250
- 20/250
- 15/100
- 48/200
Quick answers
from the figures on this pageWipe timing
What happens on nameserver when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does nameserver follow?
To tell the rhythm of nameserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 14 hours ago.
Tag meanings
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #15,025, in the top 67% of all ranked servers.
What player count does nameserver carry?
nameserver is not responding; status offline, last seen 21 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 05:00 UTC over the last 48 hours.
Server
Where does nameserver sit?
No region tag on nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 31.134.189.233:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 21 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nameserver?
Check: map. Procedural, generated by the game, on nameserver.
Connection
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 31.134.189.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.