test trainning
Offline 31.129.78.22:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 475/250
- 317/325
- 33/250
- 32/250
- 160/200
- 76/100
Quick answers
from the figures on this pageWipe timing
When does test trainning wipe?
To tell the rhythm of test trainning, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 12 hours ago the current world was made.
Lists and filters
Which tags does test trainning carry, and what do they mean?
These are the tags test trainning publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test trainning?
Rust Metrics lists featuring test trainning: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does test trainning sit in the rankings?
Ranking for test trainning: #13,077 on seven-day player hours, top 61% of all ranked servers.
What player count does test trainning carry?
Reading for test trainning: offline at this moment; last seen 14 days 11 hours ago.
Server details
What location is test trainning hosted in?
Reading: location. test trainning gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.129.78.22:28015.
What Rust version is test trainning on?
Rust network protocol 2634 and build 167781 on Windows is the build test trainning runs. Matching protocol is required to join. Let Steam update your game.
How reliable is test trainning, and is it online now?
Check: connection. test trainning is offline at this moment. Last contact was 14 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on test trainning?
No gather rate appears in the name: test trainning. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is test trainning on?
Check: map. Procedural, generated by the game, on test trainning.
Connection
What do you do to join test trainning?
Check: join. Open Rust, press F1, then enter client.connect 31.129.78.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.