nmg-cycle
Offline 3.227.248.151:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 487/525
- 28/250
- 49/250
- 238/275
- 91/200
- 98/150
Quick answers
from the figures on this pageWipe timing
What wipe timing does nmg-cycle follow?
The rhythm of nmg-cycle's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 13 hours ago.
Tag meanings
How should you read the tags on nmg-cycle?
These are the tags nmg-cycle publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162589 (Build): The server runs game build 162589; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show nmg-cycle?
These Rust Metrics lists carry nmg-cycle: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does nmg-cycle hold among Rust servers?
Ranking for nmg-cycle: #16,584 on seven-day player hours, top 70% of all ranked servers.
How full does nmg-cycle get?
nmg-cycle is not responding; status offline, last seen 26 days 13 hours ago.
Server details
Where does nmg-cycle sit?
No region comes from nmg-cycle. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 3.227.248.151:28015.
What Rust version is nmg-cycle on?
Version check: Rust network protocol 2633 and build 162589 on Linux, run by nmg-cycle. Matching protocol is required to join. Let Steam update your game.
How reliable is nmg-cycle, and is it online now?
nmg-cycle reports offline. The last reading came 26 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Map and rules
What rules does nmg-cycle enforce, and what are its settings?
Check: gather rate. The name nmg-cycle does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nmg-cycle?
The game generates a procedural map for nmg-cycle.
Join
What do you do to join nmg-cycle?
To join: start Rust, press F1 and type client.connect 3.227.248.151:28015. Or press Launch Rust here and Steam opens the game and connects you.