Uncle_Cine
Offline 27.130.221.8:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
When does Uncle_Cine wipe?
Its rhythm cannot be told from the wipes of Uncle_Cine on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 52 days 13 hours ago.
Lists and filters
How should you read the tags on Uncle_Cine?
These are the tags Uncle_Cine publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Uncle_Cine?
These Rust Metrics lists carry Uncle_Cine: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Uncle_Cine hold among Rust servers?
Player hours over seven days put Uncle_Cine at #15,040, in the top – of all ranked servers.
How full does Uncle_Cine get?
Reading for Uncle_Cine: offline at this moment; last seen 44 days 7 hours ago.
Server
Where does Uncle_Cine sit?
Reading: location. Uncle_Cine gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 27.130.221.8:28015.
What Rust version is Uncle_Cine on?
Reading: Uncle_Cine, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Uncle_Cine, and is it online now?
Check: connection. Uncle_Cine is offline at this moment. Last contact was 44 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Settings and map
How is Uncle_Cine configured, and what rules are in force?
Reading the name gives no gather rate for Uncle_Cine. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Uncle_Cine on?
Check: map. Procedural, generated by the game, on Uncle_Cine.
Connection
How do you connect to Uncle_Cine?
Check: join. Open Rust, press F1, then enter client.connect 27.130.221.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.