RUST test
Offline 27.130.151.211:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 241/275
- 14/250
- 21/250
- 155/200
- 60/200
- 32/100
Quick answers
from the figures on this pageReset cycle
How often does RUST test wipe, and when?
To tell the rhythm of RUST test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 52 days 4 hours ago.
Tags
Which tags does RUST test carry, and what do they mean?
These are the tags RUST test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RUST test hold among Rust servers?
Player hours over seven days put RUST test at #13,839, in the top – of all ranked servers.
How full does RUST test get?
RUST test is not responding; status offline, last seen 40 days 5 hours ago.
Operator and location
Where does RUST test sit?
Reading: location. RUST test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 27.130.151.211:28015.
What Rust version is RUST test on?
Rust network protocol 2633 and build 164530 on Windows is the build RUST test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RUST test, and is it online?
Reading: offline. RUST test last answered 40 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RUST test?
Reading the name gives no gather rate for RUST test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
Which map is live on RUST test?
Procedural map on RUST test, made by the game's generator.
Connection
What do you do to join RUST test?
To join: start Rust, press F1 and type client.connect 27.130.151.211:28015. Or press Launch Rust here and Steam opens the game and connects you.