RUST test
Offline 27.130.145.239:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 646/700
- 424/475
- 37/250
- 51/250
- 213/200
- 116/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does RUST test follow?
The rhythm of RUST test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 13 hours ago.
Tags
How should you read the tags on RUST test?
Tags published by RUST test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST test appear in Rust Metrics lists and filters?
On Rust Metrics, RUST test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RUST test hold among Rust servers?
Player hours over seven days put RUST test at #15,800, in the top 72% of all ranked servers.
How full does RUST test get?
RUST test is not responding; status offline, last seen 18 days 8 hours ago.
Server
What location is RUST test hosted in?
No region tag on RUST test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 27.130.145.239:28015.
What Rust version is RUST test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by RUST test. To get in, your game needs the same protocol; Steam applies the update.
Is RUST test up, and how often does it stay up?
Reading: offline. RUST test last answered 18 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Settings and map
What rules does RUST test enforce, and what are its settings?
Check: gather rate. The name RUST test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is RUST test on?
Procedural map on RUST test, made by the game's generator.
How to join
How do you connect to RUST test?
To join: start Rust, press F1 and type client.connect 27.130.145.239:28015. Or press Launch Rust here and Steam opens the game and connects you.