RUST test
Offline 27.130.143.232:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/250
- 129/200
- 26/250
- 14/250
- 23/100
- 32/225
Quick answers
from the figures on this pageWipe schedule
When does RUST test wipe?
The rhythm of RUST test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 2 hours ago.
Tag meanings
How should you read the tags on RUST test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from RUST test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RUST test?
These Rust Metrics lists carry RUST test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does RUST test sit in the rankings?
Ranking for RUST test: #15,483 on seven-day player hours, top 71% of all ranked servers.
How full does RUST test get?
Status for RUST test: offline. Last seen 16 days 5 hours ago.
Operator and location
What location is RUST test hosted in?
No region tag on RUST test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 27.130.143.232:28015.
What Rust version is RUST test on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by RUST test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RUST test, and is it online now?
RUST test reports offline. The last reading came 16 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on RUST test?
Reading the name gives no gather rate for RUST test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is RUST test on?
The game generates a procedural map for RUST test.
Connection
What do you do to join RUST test?
To join: start Rust, press F1 and type client.connect 27.130.143.232:28015. Or press Launch Rust here and Steam opens the game and connects you.