RUST METRICSFlight deck · live data
Data live Servers11,696 Players45,884 Populated3,156 Fresh wipes 3 h101 Scan5 min
‹ All servers24.88.29.245:28015
Offline Full Queue Fresh wipe Wipe due No query

SLT Test Server

Offline 24.88.29.245:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,900top 72%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:35 UTC24d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on SLT Test Server?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.

When does SLT Test Server wipe?

To tell the rhythm of SLT Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 9 hours ago the current world was made.

Tags

How should you read the tags on SLT Test Server?

Tags published by SLT Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SLT Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, SLT Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does SLT Test Server sit in the rankings?

Ranking for SLT Test Server: #15,900 on seven-day player hours, top 72% of all ranked servers.

What is the population on SLT Test Server?

SLT Test Server is not responding; status offline, last seen 20 days 18 hours ago.

Server details

What location is SLT Test Server hosted in?

Reading: location. SLT Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 24.88.29.245:28015.

What Rust version is SLT Test Server on?

Reading: SLT Test Server, Rust network protocol 2634 and build 167058, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is SLT Test Server, and is it online now?

Check: connection. SLT Test Server is offline at this moment. Last contact was 20 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does SLT Test Server enforce, and what are its settings?

Reading the name gives no gather rate for SLT Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is SLT Test Server on?

Procedural map on SLT Test Server, made by the game's generator.

Join

How do you connect to SLT Test Server?

Press F1 in Rust and enter client.connect 24.88.29.245:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build Build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.