RUST METRICSFlight deck · live data
Data live Servers11,784 Players64,568 Populated3,550 Fresh wipes 3 h134 Scan5 min
‹ All servers24.45.155.115:28015
Offline Full Queue Fresh wipe Wipe due No query

HTNetwork Rust Server

Offline 24.45.155.115:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,404top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:17 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on HTNetwork Rust Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does HTNetwork Rust Server wipe, and when?

To tell the rhythm of HTNetwork Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 15 hours ago.

Tags

Which tags does HTNetwork Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from HTNetwork Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show HTNetwork Rust Server?

These Rust Metrics lists carry HTNetwork Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does HTNetwork Rust Server sit in the rankings?

Player hours over seven days put HTNetwork Rust Server at #15,404, in the top 69% of all ranked servers.

What is the population on HTNetwork Rust Server?

HTNetwork Rust Server is not responding; status offline, last seen 4 days 23 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does HTNetwork Rust Server sit?

No region comes from HTNetwork Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 24.45.155.115:28015.

What Rust version is HTNetwork Rust Server on?

Reading: HTNetwork Rust Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on HTNetwork Rust Server, and is it online?

Reading: offline. HTNetwork Rust Server last answered 4 days 23 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. The first sighting on Rust Metrics was 22 October 2026.

Rules and settings

How is HTNetwork Rust Server configured, and what rules are in force?

No gather rate appears in the name: HTNetwork Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is HTNetwork Rust Server on?

Procedural map on HTNetwork Rust Server, made by the game's generator.

Connection

How can you get onto HTNetwork Rust Server?

Press F1 in Rust and enter client.connect 24.45.155.115:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.