Selfhost
Offline 24.245.96.161:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
When does Selfhost wipe?
To tell the rhythm of Selfhost, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 21 hours ago.
Tags
How should you read the tags on Selfhost?
These are the tags Selfhost publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Selfhost appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Selfhost: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Selfhost sit in the rankings?
Ranking for Selfhost: #13,957 on seven-day player hours, top 63% of all ranked servers.
How full does Selfhost get?
Status for Selfhost: offline. Last seen 8 days 20 hours ago.
Server details
Where does Selfhost sit?
Reading: location. Selfhost gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 24.245.96.161:28015.
What Rust version is Selfhost on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Selfhost. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Selfhost, and is it online?
Reading: offline. Selfhost last answered 8 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What settings and rules apply on Selfhost?
No gather rate appears in the name: Selfhost. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Selfhost on?
Procedural map on Selfhost, made by the game's generator.
Connection
How do you connect to Selfhost?
To join: start Rust, press F1 and type client.connect 24.245.96.161:28015. Or press Launch Rust here and Steam opens the game and connects you.