RUST METRICSFlight deck · live data
Data live Servers11,622 Players33,162 Populated2,812 Fresh wipes 3 h74 Scan5 min
‹ All servers24.235.61.64:28015
Offline Full Queue Fresh wipe Wipe due No query

Jake's Rust

Offline 24.235.61.64:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#6,805top 31%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Jake's Rust wipe, and when?

The rhythm of Jake's Rust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 14 hours ago.

Tag meanings

How should you read the tags on Jake's Rust?

Tags published by Jake's Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Jake's Rust?

Rust Metrics lists featuring Jake's Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Jake's Rust hold among Rust servers?

Ranking for Jake's Rust: #6,805 on seven-day player hours, top 31% of all ranked servers.

What is the population on Jake's Rust?

Status for Jake's Rust: offline. Last seen 4 days 8 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Operator and location

Where does Jake's Rust sit?

No region tag on Jake's Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 24.235.61.64:28015.

What Rust version is Jake's Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Jake's Rust runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Jake's Rust, and is it online?

Jake's Rust reports offline. The last reading came 4 days 8 hours ago. Uptime for the last 7 full days: 12 of 168 hours, or 7%. The first sighting on Rust Metrics was 11 October 2026.

Map and rules

How is Jake's Rust configured, and what rules are in force?

Reading the name gives no gather rate for Jake's Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.

What map is Jake's Rust on?

Procedural map on Jake's Rust, made by the game's generator.

Connection

How do you connect to Jake's Rust?

Check: join. Open Rust, press F1, then enter client.connect 24.235.61.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.