<SERVER_NAME>
Offline 24.171.68.3:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 364/350
- 16/250
- 25/250
- 181/225
- 94/225
- 36/100
Quick answers
from the figures on this pageReset cycle
What happens on <SERVER_NAME> when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does <SERVER_NAME> wipe?
Once a month <SERVER_NAME> wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 8 hours ago the current world was made.
Tag meanings
How should you read the tags on <SERVER_NAME>?
These are the tags <SERVER_NAME> publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show <SERVER_NAME>?
These Rust Metrics lists carry <SERVER_NAME>: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does <SERVER_NAME> hold among Rust servers?
Player hours over seven days put <SERVER_NAME> at #15,330, in the top 70% of all ranked servers.
What is the population on <SERVER_NAME>?
Status for <SERVER_NAME>: offline. Last seen 10 days 7 hours ago.
Server
What location is <SERVER_NAME> hosted in?
Reading: location. <SERVER_NAME> gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.171.68.3:28015.
What Rust version is <SERVER_NAME> on?
Rust network protocol 2634 and build 167781 on Linux is the build <SERVER_NAME> runs. To get in, your game needs the same protocol; Steam applies the update.
Is <SERVER_NAME> up, and how often does it stay up?
Check: connection. <SERVER_NAME> is offline at this moment. Last contact was 10 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on <SERVER_NAME>?
Reading the name gives no gather rate for <SERVER_NAME>. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on <SERVER_NAME>?
Check: map. Procedural, generated by the game, on <SERVER_NAME>.
Connection
How can you get onto <SERVER_NAME>?
Press F1 in Rust and enter client.connect 24.171.68.3:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.