:thinking:
Offline 24.134.191.89:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:33 UTC7d ago | 1 | – | running | 0 |
| Mon 12 Oct, 20:48 UTC16d ago | 1 | halved by day 1 | 8.9 days | 0 |
| Thu 8 Oct, 13:40 UTC20d ago | 1 | – | 4.3 days | 0 |
| Thu 1 Oct, 22:40 UTC FW27d ago | 0 | – | 6.6 days | 0 |
| Thu 1 Oct, 06:41 UTC28d ago | 0 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:26 UTC28d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 411/400
- 336/350
- 35/250
- 34/250
- 44/100
- 140/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on :thinking:?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does :thinking: wipe, and when?
No next wipe can be predicted for :thinking:, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 14 hours ago the current world was made.
Tags
How should you read the tags on :thinking:?
These are the tags :thinking: publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167295 (Build): Build 167295; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show :thinking:?
These Rust Metrics lists carry :thinking:: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does :thinking: hold among Rust servers?
Player hours over seven days put :thinking: at #15,339, in the top 69% of all ranked servers.
What player count does :thinking: carry?
:thinking: is not responding; status offline, last seen 7 days 3 hours ago. Check: player average. 0 over the last seven days.
Server
Where does :thinking: sit?
Reading: location. :thinking: gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 24.134.191.89:28015.
What Rust version is :thinking: on?
Version check: Rust network protocol 2634 and build 167295 on Windows, run by :thinking:. Matching protocol is required to join. Let Steam update your game.
How reliable is :thinking:, and is it online now?
:thinking: reports offline. The last reading came 7 days 3 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on :thinking:?
Reading the name gives no gather rate for :thinking:. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Join
How do you connect to :thinking:?
To join: start Rust, press F1 and type client.connect 24.134.191.89:28015. Or press Launch Rust here and Steam opens the game and connects you.