Test
Offline 24.113.60.221:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:49 UTC17d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 654/675
- 439/425
- 42/250
- 47/250
- 174/200
- 112/125
Quick answers
from the figures on this pageWipe schedule
What happens on Test when wipe day comes?
At their busiest, its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 25 hours in.
When does Test wipe?
To tell the rhythm of Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 8 hours ago.
Tag meanings
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
Rust Metrics lists featuring Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,409, in the top 71% of all ranked servers.
How full does Test get?
Status for Test: offline. Last seen 15 days 8 hours ago.
Operator and location
Where does Test sit?
Reading: location. Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 24.113.60.221:28015.
What Rust version is Test on?
Rust network protocol 2634 and build 167398 on Windows is the build Test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Test reports offline. The last reading came 15 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.
Settings and map
What settings and rules apply on Test?
Reading the name gives no gather rate for Test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Size 4,500 and seed 1337: the game generates the procedural map on Test from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 24.113.60.221:28015. Or press Launch Rust here and Steam opens the game and connects you.