RUST METRICSFlight deck · live data
Data live Servers11,737 Players52,840 Populated3,354 Fresh wipes 3 h124 Scan5 min
‹ All servers24.108.216.44:28015
Offline Full Queue Fresh wipe Wipe due No query

Rusty Mo Test

Offline 24.108.216.44:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,218top 28%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:46 UTC13d ago 1 – running 0
Wed 14 Oct, 21:39 UTC14d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rusty Mo Test?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Rusty Mo Test wipe, and when?

To tell the rhythm of Rusty Mo Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 19 hours ago the current world was made.

Tag meanings

How should you read the tags on Rusty Mo Test?

These are the tags Rusty Mo Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rusty Mo Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rusty Mo Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Rusty Mo Test sit in the rankings?

Ranking for Rusty Mo Test: #6,218 on seven-day player hours, top 28% of all ranked servers.

How full does Rusty Mo Test get?

Rusty Mo Test is not responding; status offline, last seen 2 days 8 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server

Which location does Rusty Mo Test run from?

Reading: location. Rusty Mo Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 24.108.216.44:28015.

What Rust version is Rusty Mo Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rusty Mo Test. Matching protocol is required to join. Let Steam update your game.

Is Rusty Mo Test up, and how often does it stay up?

Reading: offline. Rusty Mo Test last answered 2 days 8 hours ago. Reading: 17% uptime over the last 7 full days. It was up 28 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.

Map and rules

What settings and rules apply on Rusty Mo Test?

Check: gather rate. The name Rusty Mo Test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Rusty Mo Test?

Procedural map on Rusty Mo Test, made by the game's generator.

Join

What do you do to join Rusty Mo Test?

To join: start Rust, press F1 and type client.connect 24.108.216.44:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.