Jimmy's Test Server
Offline 23.234.77.235:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/500
- 274/300
- 40/250
- 35/250
- 76/100
- 92/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Jimmy's Test Server follow?
Its rhythm cannot be told from the wipes of Jimmy's Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 20 hours ago.
Lists and filters
How should you read the tags on Jimmy's Test Server?
Tags published by Jimmy's Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Jimmy's Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Jimmy's Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Jimmy's Test Server hold among Rust servers?
Ranking for Jimmy's Test Server: #15,812 on seven-day player hours, top 72% of all ranked servers.
What is the population on Jimmy's Test Server?
Jimmy's Test Server is not responding; status offline, last seen 19 days 2 hours ago.
Operator and location
Which location does Jimmy's Test Server run from?
Reading: location. Jimmy's Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 23.234.77.235:28015.
What Rust version is Jimmy's Test Server on?
Rust network protocol 2634 and build 166494 on Windows is the build Jimmy's Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Jimmy's Test Server up, and how often does it stay up?
Jimmy's Test Server reports offline. The last reading came 19 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What rules does Jimmy's Test Server enforce, and what are its settings?
Check: gather rate. The name Jimmy's Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Jimmy's Test Server?
Procedural map on Jimmy's Test Server, made by the game's generator.
How to join
What do you do to join Jimmy's Test Server?
Check: join. Open Rust, press F1, then enter client.connect 23.234.77.235:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.